![]() ![]() Again, this is when research comes into play. It can get very specific when genning Pokémon with older movesets, or moves only available through tutors from previous generations etc. The first section is the game of origin, which you should know by default when you decided to create your chosen Pokémon. I’m not exactly sure why, because it is very straight forward. This is probably the section where people mess up the most when generating Pokémon. Again, there are multiple places that you can check to see what the happiness level of the Pokémon is, I like. ![]() The item does not matter if you are not trading the Pokémon.įor the friendship section, you need to know the “base happiness” of the Pokémon you are creating. The held item can be anything except: Game specific items (i.e Blue/red Orb), MegaStones, Z-Stones, etc). Now for this Pokémon we will set the nature to “Modest” because we plan to give him a perfect IV spread of 31/31/31/31/31/31 which we know is a legitimate combination. These are calm, careful, docile, hardy, lax, modest, naive, rash, and timid. ![]()
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